Leep Audio

Designing an experience that helps emerging artists connect, participate, and grow within a creative community.
Designing an experience that helps emerging artists connect, participate, and grow within a creative community.
Client: Leep Audio
My Role: UX, Visual
Tools: Figma, FigJam, Claude
Duration: 5 weeks

THE CHALLENGE

Creating More Than a Competition Platform

Leep Audio is a Toronto-based music technology startup building a platform where emerging artists can compete, collaborate, and connect with creative communities. Working within a multidisciplinary UX/UI team, I helped expand the platform's Competitions experience while exploring concepts for a future Collaborations feature. The challenge was to make competitions valuable beyond winning or losing. Leep wanted them to support artist discovery, community participation, feedback, and ultimately create another entry point into the wider platform.

THE CHALLENGE

Creating More Than a Competition Platform

Leep Audio is a Toronto-based music technology startup building a platform where emerging artists can compete, collaborate, and connect with creative communities. Working within a five-person UX/UI design team, I helped expand the platform's Competitions experience while exploring concepts for a future Collaborations feature. The challenge was to make competitions valuable beyond winning or losing. Leep wanted them to support artist discovery, community participation, feedback, and ultimately create another entry point into the wider platform.

STARTING POINT

Establishing a New Direction

Leep had previously worked with another design team, but the client chose to move away from much of the earlier direction. With limited access to that work, our team needed to establish a fresh understanding of the product and work closely with the client to define what the next version of Leep should become. Rather than treating the previous work as our research foundation, we used client conversations and our own competitive research to establish the direction for the Competitions experience.

Three priorities guided the work:

01 — Discovery

Help artists find competitions and gain exposure through their participation.

02 — Community

Give artists and fans meaningful ways to participate through voting, feedback, and interaction.

03 — Longevity

Make competitions valuable beyond the final result and connect them to Leep's wider creative ecosystem.

Three priorities guided the work:

01 — Discovery

Help artists find competitions and gain exposure through their participation.

02 — Community

Give artists and fans meaningful ways to participate through voting, feedback, and interaction.

03 — Longevity

Make competitions valuable beyond the final result and connect them to Leep's wider creative ecosystem.

Three priorities guided the work:

01 — Discovery

Help artists find competitions and gain exposure through their participation.

02 — Community

Give artists and fans meaningful ways to participate through voting, feedback, and interaction.

03 — Longevity

Make competitions valuable beyond the final result and connect them to Leep's wider creative ecosystem.

COMPETITIVE RESEARCH

Looking Beyond Music Competitions

I analysed platforms across music, creative communities, and collaboration to understand how they approached discovery, participation, feedback, and ongoing engagement. Rather than looking for a single product to replicate, I focused on interaction patterns that could be adapted to Leep's music-first experience.

Looking at the Existing Landscape:

I analysed SoundCloud, Mixcloud, and BandLab to understand how musicians currently discover opportunities, engage with creative communities, and collaborate online.

01 — Make Competitions Feel Like Events

Competition experiences can build anticipation before, during, and after submissions rather than focusing solely on announcing a winner.

02 — Give Every Submission Value

Participation should create opportunities for exposure and discovery, even for artists who don't win.

03 — Make the Community Part of the Experience

Voting, commenting, and sharing can turn listeners from passive audiences into active participants.

04 — Make Participation Easy to Understand

Clear rules, competition stages, progress, and consistent layouts help users understand what is happening and what they need to do.

The Opportunity

Leep could combine the structure of competition platforms with the discovery, feedback, and community behaviours found across creative platforms—creating an experience designed specifically around music.

VISUAL DIRECTION

Giving Leep a Stronger Visual Identity

The client wanted a clean, futuristic interface with vibrant colour. I developed two moodboards exploring how that direction could feel expressive and music-focused without becoming visually overwhelming.

The first explored larger imagery, layered layouts, and stronger hierarchy to create a more immersive, energetic experience.

The second introduced softer depth through gradients, shadows, and restrained neumorphic influences.

MAPPING THE EXPERIENCE

Defining the Key Journeys

Before moving into individual screens, our team mapped the core journeys through the Competitions experience, from discovering an opportunity to participating and following its progress.

My contribution included Flow 4, which explored how users could discover competitions through Leep's global search. This created an additional entry point into the experience and made competitions easier to discover from elsewhere on the platform.

WIREFRAMING

Turning the Structure Into Screens

Once the core journeys were established, we moved into low-fidelity wireframes to explore layouts and interactions before committing to the final visual direction.

We reviewed the screens collaboratively and presented iterations to the client throughout the process, allowing requirements and interactions to evolve before moving into high fidelity.

As the project progressed, the scope also expanded to include Collaborations. I contributed to additional low-fidelity concepts exploring how artists could request sounds and discover opportunities to work together.

CLIENT COLLABORATION

Feedback Shaped the Experience

Leep was a live client project, so design decisions were reviewed throughout the process rather than presented only at the end. Conversations helped us clarify requirements, understand the reasoning behind client requests, and refine the experience as their vision became more tangible.

01 — More Context Before Clicking

The client wanted users to understand more about a competition before committing to its detail page. In response, I introduced a hover state that reveals a short competition description while keeping the default card easy to scan.

02 — A More Purposeful Visual Language

Our visual explorations also prompted conversations about how colour should function throughout the experience. Accent colours evolved into a system that communicates competition states, making colour useful for orientation as well as visual identity.

HIGH-FIDELITY DESIGN

Bringing the Competitions Experience Together

My primary responsibility during high-fidelity design was the Competitions landing page. The page gives users an overview of current opportunities while supporting different ways to discover and return to competitions.

DESIGN SYSTEM

Designing Beyond a Single Screen

The client intended to use Lovable to develop the platform, making consistency and reusable patterns particularly important as our designs moved toward implementation. As a team, we developed a shared component library containing reusable UI patterns, typography, colour styles, and components that could be applied across Leep.

Colours

Typography

SPACE GROTESK

Typography

INTER

CLIENT FEEDBACK

What Did Leep Think?

"Everyone worked in a timely manner and really came together to produce a wonderful result. Even when asked to adjust few things with in the little time they had they went above and beyond very happy how this came out"

Leep Audio

CEO

BEYOND THE MVP

Where I'd Take It Next

The five-week timeline meant our focus remained on defining and designing the experience rather than fully validating the final prototype.

01 — Usability Testing

I would test the high-fidelity experience with artists, producers, and fans to validate competition discovery, comprehension, and key interactions before further development.

02 — Develop Collaborations

The early Collaborations concepts could be developed into a complete experience and tested to understand how artists want to request contributions, discover collaborators, and manage creative work together.

Reflection

Leep gave me experience working within a client-led product process where requirements continued to develop as ideas became tangible.


It strengthened my ability to communicate design decisions, respond to changing priorities, and contribute to a shared product while balancing user needs, business goals, and a limited timeline.

What I Took Away From the Project

01 — Understand the need behind the feedback.

Client requests became much easier to solve when I understood the problem they were trying to address rather than treating the requested solution literally.

02 — Look beyond direct competitors.

Studying different types of platforms revealed interaction patterns that could be adapted to LEEP without simply recreating another music product.

03 — Build consistency as you go.

Working across a five-person design team showed me the value of developing shared components and patterns alongside the product rather than trying to standardise everything at the end.