Redesigning Tutorial in League of Legends

Redesigning Tutorial in League of Legends

League of Legends is one of the world's most popular multiplayer online battle arena (MOBA) games. Despite its popularity, its onboarding experience introduces only the basic controls, leaving new players to learn many of the game's core systems on their own. This project explores how a modular tutorial system could better prepare new players for real matches while reducing cognitive overload.

Role(s)

UX/UI Designer

Duration

5 weeks

Skillset

In-Depth Research

User Interviews

Research Synthesis

Information Architecture

User Flows

Task Flows

Low-Fi Mockups

High-Fi Mockups

UI Design

Prototyping

User Testing

Tools
Skillset

In-Depth Research

User Interviews

Research Synthesis

Information Architecture

Task Flows

Low-Fi Mockups

High-Fi Mockups

User Testing

UI Design

Prototyping

Tools
Skillset

In-Depth Research

User Interviews

Research Synthesis

Information Architecture

Task Flows

Low-Fi Mockups

High-Fi Mockups

User Testing

UI Design

Prototyping

New Players Are Expected to Learn Too Much, Too Soon

The Problem

League of Legends is one of the most mechanically complex multiplayer games available, yet its tutorial teaches only the basics. New players often enter their first matches without understanding objectives, roles, or vision, forcing them to rely on external guides or experienced friends to learn.

Understanding Why Players Struggle

Understanding Why Players Struggle

Desk Research

I reviewed Reddit discussions, YouTube videos, and community forums to understand common onboarding frustrations. Across these sources, players consistently described the tutorial as too basic and relied on external guides to learn the game. I also found that long tutorials are often skipped, reinforcing the need for shorter, modular learning experiences.

Competitive Analysis

I compared League of Legends against Dota 2, Smite, and Mobile Legends to understand how other MOBAs introduce new players.

Strengths

• Comprehensive onboarding

• In-game coaching and learning resources

• Extensive practice modes

Weaknesses

• Steep learning curve

• Many players still rely on external guides

• Tutorial experience can feel lengthy and overwhelming

Strengths

• Comprehensive onboarding

• In-game coaching and learning resources

• Extensive practice modes

Weaknesses

• Steep learning curve

• Many players still rely on external guides

• Tutorial experience can feel lengthy and overwhelming

Strengths

• Gradual introduction to core gameplay mechanics

• Simpler controls reduce complexity

• Third-person perspective is familiar to players from other genres

Weaknesses

• Role-specific knowledge is introduced too late

• Still relies heavily on community resources

Strengths

• Beginner-friendly onboarding

• Short matches allow players to learn quickly

• Simplified mechanics reduce cognitive load

• Fast progression encourages continued engagement

Weaknesses

• Simplified gameplay does not translate well to more complex MOBAs

• Experienced players may outgrow the onboarding quickly

Strengths

• Gradual introduction to core gameplay mechanics

• Simpler controls reduce complexity

• Third-person perspective is familiar to players from other genres

Weaknesses

• Role-specific knowledge is introduced too late

• Still relies heavily on community resources

Strengths

• Beginner-friendly onboarding

• Short matches allow players to learn quickly

• Simplified mechanics reduce cognitive load

• Fast progression encourages continued engagement

Weaknesses

• Simplified gameplay does not translate well to more complex MOBAs

• Experienced players may outgrow the onboarding quickly

User Interviews

I conducted interviews to better understand how players learn League of Legends and where the current tutorial falls short.

Key Findings

0

%

Participants said the tutorial did not prepare them for real matches.

0

%

Participants relied on external resources to learn the game.

0

%

Participants felt overwhelmed by the number of mechanics introduced.

From these insights, I asked:


From these insights, I asked:


How might we help new players understand how real matches work beyond basic controls when they first start playing League of Legends?


And…


How might we make new players feel less overwhelmed as they are introduced to multiple game systems at once?


And…


How might we support new players in learning the game without solely relying on external resources or experienced friends? 


Balancing User, Business, and Project Needs

Before defining the solution, I mapped the relationship between user needs, business goals, and project constraints to ensure the design addressed all three.

A Modular Approach to Onboarding

A Modular Approach to Onboarding

The Solution

Rather than expanding the existing tutorial into one long experience, I redesigned onboarding as a modular learning system. Players complete five core modules covering the game's essential mechanics before choosing optional role-based tutorials that match their interests. This approach applies progressive disclosure, introducing complexity gradually while giving players more control over how they learn.

Core Modules

Optional Modules

Designing a More Structured Learning Experience

Designing a More Structured Learning Experience

User Flow and Task Flows

I created a user flow to map how users would navigate the new tutorial, then I mapped out task flows to visualize how users would complete key tasks.


(Switch to "Task Flows" page to view the task flows).

Exploring the Tutorial Before Building It

Exploring the Tutorial Before Building It

With the tutorial structure defined, I used low-fidelity sketches to rapidly explore different layouts for the tutorial hub and learning modules. Working on paper first helped me refine the flow before adapting the designs to League of Legends' established interface.

Validating the Experience Through Testing

Validating the Experience Through Testing

Usability Testing

The first prototype focused on the movement module, allowing me to validate the modular tutorial concept before expanding it further. I conducted moderated usability testing with 5 League of Legends players to evaluate the tutorial's clarity, navigation, and overall usability.

0

%

Successfully completed the movement module.

However, testing highlighted several opportunities for improvement.

0

%

Suggested replacing XP rewards with Blue Essence, as it would provide greater value for new players by helping them unlock champions earlier.

0

%

Suggested that first-time players should be automatically directed to the tutorial hub instead of needing to locate it themselves.

0

%

Were unsure how much of the Core Tutorial was required to be completed before entering a real match.

0

%

Felt that the different visual treatments between core and optional modules made the experience feel less cohesive.

0

%

Expected to continue directly into Part 2 after completing Part 1 of the Core Tutorial.

Changes Implemented

The Final Tutorial Experience

The Final Tutorial Experience

Looking Back

Looking Back

Designing for an existing product brought a unique set of challenges. Rather than creating something entirely new, I had to respect League of Legends' established visual language and gameplay while identifying opportunities to improve the new player experience. Although this is a conceptual redesign, it demonstrates how thoughtful onboarding can make complex systems more approachable without compromising depth.

Some Things I've Learned

Research and usability testing reinforced that the strongest design solutions come from observing real user behaviour rather than relying on assumptions.

Breaking complex systems into smaller, manageable steps helps users build confidence without feeling overwhelmed.

Good onboarding isn't about explaining everything at once. It's about introducing the right information at the right time.

Contact Me

julia.spyra@gmail.com

Contact Me

julia.spyra@gmail.com

Contact Me

julia.spyra@gmail.com