Estimated reading time: 5 minutes
Estimated reading time: 5 minutes

Wayfarer

Wayfarer

A travel website that makes it simple to discover a world of adventures tailored just for you.
Wayfarer is a fictional travel discovery platform designed to help curious travellers find destinations that match their interests. Rather than selling trips or flights, Wayfarer acts as a research tool that recommends unique places and experiences using AI.
This project focused primarily on UI design, layout systems, and responsive design. The goal was to redesign Wayfarer’s homepage and create a visual language that captures a sense of wanderlust while improving clarity and usability.

Role(s)

UI Designer

Duration

3 months

Skillset

Sketching

Low-Fi Mockups

Mid-Fi Mockups

Responsive Design

Prototyping

High-Fi Mockups

UI Design

Sketching

Low-Fi Mockups

Mid-Fi Mockups

Responsive Design

Prototyping

High-Fi Mockups

UI Design

Sketching

Low-Fi Mockups

Mid-Fi Mockups

High-Fi Mockups

UI Design

Responsive Design

Prototyping

Tools

The Challenge

Wayfarer’s existing homepage lacked visual hierarchy and felt difficult to navigate. The layout didn’t effectively showcase destinations or inspire users to explore.

The challenge was to redesign the homepage to:

  • Create a clearer layout using grid systems

  • Build a cohesive visual style

  • Highlight destinations in a visually engaging way

  • Ensure the design works across desktop, tablet, and mobile

How Did I Tackle This?

One step at a time!

Design Inspiration

I started by gathering visual references that make me think of travel.

Layout and Structure

I explored different layouts through sketches before moving into Figma.

Visual Design

Once the layout was established, I began developing the visual style.

Responsive Design

I ensured that the design worked well across different screen sizes.

Design Inspiration

I compiled my references into an image bank, then organised them into a Figma mood board which helped establish an early direction for the project.

Some things I looked at:

  • Other travel websites

  • Posters and magazines

  • Online photos

  • My photos from my own travels!

Layout and Structure

Sketching

With that in mind, it was time to put some ideas down on paper.

Because travel is a visual experience, I decided to make the hero section feature a large image, helping immerse the user and immediately draw them into exploring further.

From there, I mapped out the rest of the page structure, including the sign-up form and the sections beyond the hero. I also started thinking about how each layout would appear on different screens.

Moving into Figma

Next, I recreated my chosen sketches in Figma. I started with simple mid-fidelity wireframes so I could focus on establishing a clear site structure without getting distracted by visuals.

Using grid systems and hierarchy, I organised the homepage into clear sections:

  • Hero section

  • Destinations

  • Product benefits

  • Calls to action

Visual Design

Choosing the Hero Image

Colour

The colour palette was inspired by natural environments, since colours from nature often feel more harmonious to the eye. The final palette was influenced by imagery used in the hero section, combining calming blues with warm, earthy tones.

Typography

I selected typography that balances readability with personality, ensuring the interface feels approachable while still capturing the adventurous tone of the brand.

Responsive Design

Because users often browse on mobile devices, it was important that the design worked well across different screen sizes. I created responsive layouts for desktop, tablet, and mobile, adjusting elements to maintain clarity and usability.

Some key changes included:

  • Replacing navigation links with a hamburger menu on smaller screens

  • Simplifying the navigation bar on mobile

  • Stacking content vertically to improve readability

Desktop

Tablet

Mobile

Final Prototype

Creating an Account

Reflection

The Wayfarer project was an important step in my early UX learning journey. It helped me develop practical skills in layout design, visual hierarchy, and responsive interfaces while becoming more comfortable working in Figma. While this project focused primarily on UI design, it gave me valuable experience thinking about how layout, colour, and imagery can shape the way users interact with a product.

Some Things I've Learned

Strong imagery can shape the entire visual identity of a product.

Responsive design requires rethinking layout, not just resizing elements.

Consistency strengthens a product's visual language. Repeating patterns in icons, typography, and spacing helped create a more cohesive interface.

Some Things I've Learned

Strong imagery can shape the entire visual identity of a product.

Responsive design requires rethinking layout, not just resizing elements.

Consistency strengthens a product's visual language. Repeating patterns in icons, typography, and spacing helped create a more cohesive interface.

Contact Me

julia.spyra@gmail.com

Contact Me

julia.spyra@gmail.com

Contact Me

julia.spyra@gmail.com